
Almost everyone I've spoken with says things like "How do I get the key?" never "How do I make Larry get the key?" To me, saying "you take the key" made you feel more involved than "Larry takes the key." It seems to have worked. The text referred to the player as "master" and the game itself as a "puppet." I decided to only refer to Larry as "you," even though, obviously, "you" were typing and controlling a character named Larry. I decided to make fun of the main character whenever possible, mostly through the narrator’s voice (which was, of course only text in the original game). I kept them all, although I’ve always regretted the "give the whiskey to the drunk and get a remote control." I wish I had come up with something better.īut - the game had no sense of humor whatsoever. Softporn’s puzzles, characters, and locations were all solid. After only four short weeks, he actually created everything you see on the screen in Land of the Lounge Lizards (although both Scott Murphy and I believe he sneaked a little Larry-time into his SQ-only-time). For the Leisure Suit Larry game, they could only spare Mark Crowe for four weeks because he was working full-time on another project (which became Space Quest I)! Mark worked weekends and evenings and busted his butt. Consequently, they were always short of qualified artists. Hey, wait a minute.īack then, there were no graphics tools for PC’s, so Sierra had to create them. I said, "it’s so behind the times it might as well be wearing a leisure suit!" Everyone laughed. So I reported back to Ken: there’s no way I could bring this game into the 80’s unless he let me make fun of that life style. It had no protagonist, little or no plot, almost no text, understood almost no input. Was it out of date! Its goal was to score three women during one night in Las Vegas. Since I hadn't played the game in years, I said I’d have to take a copy home and play it before deciding. Ken suggested I do an up-dated version, with "modern hi-res, 3-D" graphics, music, everything?


We realized there were no games on the market that were adult in nature - everything was "save the princess" or "save the galaxy." We reminisced a little about the old days and Softporn came up. In late 1986, I had just finished programming Roberta Williams’s King’s Quest III, and was talking with Ken Williams about my next project. Al Lowe on the creation of Leisure Suit Larry:
